" the first non-iOS game I did after spending two years on iOS, released on a Sony handheld that many describe as being “obscure”, generated literally thousands of times more income for us than two years and ten games on iOS with its potential billions of users."
What was the platform? I wonder if there is a strategy to be carved out making games for Windows 10, Linux mobile, etc.
Other replies have mentioned it's the Vita, but I have to mention the game is called TxK. It's the third version of Tempest 2000 I've played over the years and it's an amazing piece of work. I can hardly believe I've been playing this guy's games for almost 30 years now.
I've seen other indie game developers say that they made decent money on the Vita: Vita owners are a small market, but they're very active and prepared to spend money.
" the first non-iOS game I did after spending two years on iOS, released on a Sony handheld that many describe as being “obscure”, generated literally thousands of times more income for us than two years and ten games on iOS with its potential billions of users."
What was the platform? I wonder if there is a strategy to be carved out making games for Windows 10, Linux mobile, etc.